![]() Hyoey SFX doesn't play properly when another Hyoey is dead or out of section. Magnetic Coil SFX doesn't stop when leaving the section. Magnetic Coil SFX can be heard from outside of the section. Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player. Dynamo Conveyors may crash the games when on edge of screens at start of the level. Soccer Ball Jet activates and damages players when they are at rest and the player is under them. Super Arm blocks placed by the player do damage to the Acid Drop Spawner. Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour. Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu. Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition. Giant Springer's missile goes invisible as it flies a certain way. Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water. Big Pets platforms behave incorrectly with certain projectiles. Wily Machine 6 gets stuck during a jump when moving platforms enter it. Yellow Devil placed vertically between two sections damages player during transition and boss intro. Astro Door Horizontal going into each other gets stuck. Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore. Target rails are still active and moving targets while time is stopped. Target animation doesn't stop when time is stopped. Hell Metall DX can drop pickups when the threads are destroyed. Oil Slider on moving platforms acts differently than it was in previous versions. ![]() Astro Door stops moving after a screen transition while in movement. When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions. End of Credits do not scroll to the right position. Super Arm draws above certain objects such as enemies. Super Arm does not trigger Kakinbatank's movement. ![]() ![]() Super Arm does not trigger Soccer Ball Jet. Astro BG 3, 4 and 5 can sometimes desync from one screen to another. Tengu BG (Animated) can sometimes desync from one screen to another. Icon for Wily Spike GB II in the builder menu is the wrong color. The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt). Better performances when the level uses a lot of backgrounds. Shell'n weakness to Electric Shock was missing. Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks. Weapon can now be removed from the list of weapons by right clicking on it on the builder menu. Astro Door Horizontal can now push the Lighter Push Block. Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder. Online Builder is no longer in maintenance. Time bombs now can be set with a zero delay to instantly explode after activation. Sun Rays, adds visual effects at the top of water. P.S: This picture is 10 mins before hosting a webinar back in January □ I was working on iMac & took it with me to the meeting room instead of my laptop, lol.-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness. It’s happening in 30 minutes & I'll see you there □ So, if you’re an Instructional designer or aspiring to be one, join us by using the link in the comments. I’m sure this session is going to be valuable because Luke has experimented with AI tools largely and he explores new tech as soon as it hits the market. My workday revolves around building relationships with them, and researching and developing content on L&D.Īnd as a part of it, today, Lakshmanan Raman & I will be hosting Luke Hobson, EdD to talk about AI in L&D. It changes the set of blogs, podcasts, and videos you tune in toīut if you're someone who goes behind WOM over SEO, then it also alters your network, and LinkedIn community-the people who pop up in your inbox.īecause insightful conversations are the key to learning quicklyĮver since we, at Vmaker, started focusing on the L&D niche, my feed is filled with Instructional designers, L&D Managers, learning developers-L&D experts & enthusiasts. Working in a new niche is not limited to one particular/set of marketing collateral but.
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